The world of gaming is getting more and more competitive: nowadays, many video games require semi-professional skills to be played all the way, from chapter one to the very end. They are conceived to act on (at least) two levels: an amateurish one, intended for the casual or occasional player; and a professional one, specifically designed for those who profess themselves to be full time gamers. Those, to be clear, who take part to international gaming tournaments and try (and maybe succeed) to make a living out of it.
In order to be more and more attractive (and sometimes addictive), computer games have reached the size of actual parallel universes, with multiple paths, alternative endings and dozens (sometimes hundreds) of side characters. This means a lot of programming elements that need to be managed by a CPU, a RAM and a graphic board; not to mention the sound board, put in the condition to deal with an overall acoustic environment marked by a high degree of realism. The result is that the more complex video games are almost an elite, since not every domestic computer is able to handle them at the top level of their potential (in terms of both visual skills and entertainment).
This is the main reason why more and more game developers, and/or simple gamers, nowadays prefer to host their products in an online cloud. Basically, this means that all the features of a complex software – such a contemporary video game – are hosted by a remote server, able to provide all the memory and the data processing speed required to have a fulfilling gaming experience. It is not by chance that, among the bare metal services, a game server is one of the most required and, at the same time, the most demanding in terms of performance.
Using a game server subscription – such as, for example, OVHcloud – allows gamers to enjoy a fulfilling and flawless gaming experience, exploiting the opportunities offered by online interactions; the most important of which is taking part to international competitions. All they need is a proper hardware and a good Internet connection. At the same time, developers are free to explore in depth the narrative and graphic potential of their creations, avoiding the limits of their own hardware: that way, a gaming universe could be developed, enhanced and upgraded endlessly.
And “endless” seems to be the keyword of the majority of current popular video games. Minecraft is, in this sense, the perfect case study: simple, addictive, playable in many different ways and open to multiplayer functions. In more general terms, all the management games (especially the sport based ones, from Football Manager to Grand Prix Racing Online), as well as the so-called sandbox and open world games, are now able to find their ideal breeding ground in an online cloud: hardware and software limits are now cancelled, the only existing border is marked by the developer’s fantasy and creativity. And finally, the chimerical idea of a life-long video game is now about to become reality.